Journey Galaxis: Video news and previews


Hello.

Many thanks for visiting. I'm making last adjustments to the game which has now been newly titled:

JRPG written in a Korean Drama Style. Much of the work and story is completed. There is no release date set at the moment. I'm completing the work on the music and cutscenes. Watch the video to hear the new music which is original music, made with newly added sounds and effects.

Game-play has many improvements, I've added a new way to make money while travelling. Many other changes to monsters, battles and areas you'll visit have had more game-play and graphics improved. 

The story takes 7 hours to complete, and that's even with a speed run! Unlike many RPG games out there. I have not set the player to revisit the same places or made huge and awkward long routes to move from A to B, I thought it would be better to give the player many, many new areas to discover, and the choice to revisit visited place would be the players choice. Each new place which is different, and has it's own features compared to the last place visited work seamless with any other which were visited.

Please leave any feedback that you can. It's been a huge up hill climb and I hope there are more out there who would like to support the project. I hope this won't be the last game I make, but it seems likely without help.

I will update the release date very soon.

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Comments

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hello Alexanda :) i'll be happy to play your game again once it's out :) good change of name :)

hopefully more people will be interested to support your game

playing free is nice but it's like some people think games appears out of a surprise box that they deserve to get

i'm poor but i know it's important to support games we play whether the money is needed or no it gives a mind support to the creator :) 

take care :)

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Breaking through so many of the games out there, free or paid is the most difficult. As a paid game it will just be a lost cause. So I hope as a free game that it has a chance of being a gateway to doing it full time without the restrictions of real life, and an inspiration for others to follow a dream. We will find out, I'm worried about doing this at a huge loss. It's just going to be whatever it will be, but my heart and head are in it. So thanks so much for supporting. 

yes i guess doing a rpg or visual novel or anything is mostly at the loss of money unless being lucky i guess

i'm happy for the small support i gave for your game , i wish i was rich  lol

 i can see that you are really into it , i hope people will see your game and enjoy it (and give feedbacks...)

it would be nice to see other games made by you :)

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Don't worry about donating. The feedback is really helpful when the new update comes out. So share anything you can about what you liked and didn't like. Also, keep working on your game too. :) 

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yes i will give you feedback surely like always :)

my game is going slow..i have the idea where i want to go story wise but i get like a blank page in my mind when it comes to details so it's going slow...it's annoying really

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I read that if you make the ending first that it helps to make the story. I wasn't sure of that until I made the ending, and it really helped to change the story. That is something I noticed. I hope that will help. :) 

I like the new name and the new trailer looks nice.  Keep up the good work, I look forward to seeing how it turns out.

There was one issue I had with your old build that I forgot to mention a while back, which was that the camera would move even when the character didn't.  As I recall, walking against walls or during dialogue (even briefly) would cause the camera to drift and it wouldn't re-center.  I could actually scroll the character off the screen by doing this.  Did you happen to find and fix this already?

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I will set camera drift as an option. This could be better as sometimes it can veer off and leave you if the direction is held. It can be a double edge effect. :) I've made the Camera Drift an option to have on or off. This will be in the new update along with a few more options.