August work progress part 2


Thank you so much for returning.

I've a few further improvements over the last month. I'll cover some of the work I've done.

Crafting made easier.

In the next update you'll notice crafting will become allot more easier. You'll be given information before crafting in regards to how many items you have to craft with, and how many of the item you have which you would like to craft. You'll also receive notices about the item limit so that you can choose the right option when crafting items to use, or sell. :)

The other major improvement is the ability to either craft one item, or craft as many items as possible. This will cut the time of crafting more than one item by 99%! That means you can spend more time exploring, and less time spamming the craft button! I've scripted these features in, and not used anyone else's work to do this. So there may be some hiccups, but the testing so far hasn't gone wrong since building the new system. 

New Indoor / caves / areas.

Many RPG's will let you go inside houses and buildings. It is a neat idea to explore and meet people who live inside. I didn't want to copy and paste the idea, yet I know for many that might feel lazy of me to leave out options like that. So I'm doing something different, I can't share the idea, but I think you'll be surprised. I've covered many of the cave systems and exploration paths with small caves and buildings to explore. I hope you'll share some of your experiences when  you're on your travels. It'll really be allot nicer for anyone who replays the finished story. 

These are just a few of the ideas that will make things really a bit nicer. So hang in there, I'm not out of gas just yet. It could take a little longer to complete. But, please know that the improvements really will make your game feel amazing, and you feel good playing my game, I am more than happy. It's unlikely I'll make any money from it, but if you can forget about the troubles in life while playing this, I'll put everything I have in to it.

Take care out there.

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Comments

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hey Alexanda :) that sounds good that we will be able to craft more than one at time :)  you can make your game the way you want ,that's one thing good about making your own game you don't have to follow in the path of others or their vieuw of rpg's :)  yep if playing a game make us forget a little about all the ...problems of life then it's good :)

Thanks Anwynn, BTW I've been able to begin a new job. It means I can worry a bit less about stuff. Let me know if I can help with your game. I really appreciate your comments which have helped so much. :) 

that's great news ! i'm happy for you :)   . There is something i seen in many games but no idea how to do it , you know like when some bad guys appear out of nowhere or disappear suddenly ,  you did that with Lutia when she appear to the main character in your game . i'm glad if my comments can help even a little bit :) 

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Give this a try :)

Create a new event page for the second page and it will hide the NPC, and any condition will make the NPC appear on page 1, or have multiple pages with different NPC's which could show up.

  it took me like ten tries to get things right ahaha..i think i got the basic of it at least now  , thanks a lot Alexanda :)

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Great.